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Star Wars Galaxy's Edge - UE5 Environment Study

Last year I spent quite a bit of time doing an environmental study. It needs to be Star Wars-related. I decided to re-create Star Wars Galaxy's Edge in Disneyland.
I modeled and textured all of the buildings, props, the tie-fighter, and the K-2SO droid with Blender.
The background rock spires were mostly created with Houdini.
Put the scene together with Unreal 5.
Trees are from the UE marketplace.
Hard surface modeling is not my strongest suit, but it's a good practice.