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Halo Infinite 2018 e3 teaser

My involvement in the Halo Infinite E3 trailer has been minimum, due to I am mainly on the multiplayer team. I did help out a shot or two. This particular one is fun because in a fixed shot like this I only need to focus on a small area as oppose to a full environment. I also did the subtle blue energy pulse in the background as well.
The curse of doing a skybox/matte painting for a cinematic scene like this is that my work often gets blurry due to depth of field.

animation